
Tokyo Game Show 2025 (TGS 2025) was held in September 2025 at Makuhari Messe in Chiba, Japan. Established in 1996, TGS is Asia’s largest and most commercially significant gaming industry exhibition, and a key gateway for companies targeting the Japanese and East Asian markets. It serves as a major launch platform for new titles and strategic announcements in the region.
The show operates under a dual structure of Business Days and Public Days. The first two days are reserved for industry professionals, focusing on publishing negotiations, distribution partnerships, IP collaborations, and cross-border business development. The latter two days open to the public, creating large-scale opportunities for product demos, brand exposure, and direct player engagement.
The main highlights of TGS 2025 include:
For exhibitors, TGS provides clear strategic value: market entry into Japan, expansion of Asian publishing networks, enhanced brand visibility, and efficient business development within a highly concentrated industry environment.



This exhibition zone is dedicated to showcasing game software, hardware, and related services associated with AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality).
Eligible Exhibits:
AR/VR/MR-related hardware, software, development environments, and related services.
This exhibition zone is dedicated to showcasing game software, hardware, and related services associated with AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality).
Eligible Exhibits:
AR/VR/MR-related hardware, software, development environments, and related services.
This exhibition zone introduces software, tools, and services designed to ensure that everyone—regardless of age or disability—can enjoy the fun of gaming.
Eligible Exhibits:
Accessible gaming platforms; adaptive game controllers; eye-tracking and voice control devices; adaptive joysticks; inclusive video games; and related products and services.
This exhibition zone features educational and research institutions dedicated to cultivating and supplying talent for the gaming industry.
Eligible Exhibits:
High schools, technical colleges, vocational schools, universities, graduate schools, research institutes, correspondence education providers, and related educational organizations.
This exhibition zone features educational and research institutions dedicated to cultivating and supplying talent for the gaming industry.
Eligible Exhibits:
High schools, technical colleges, vocational schools, universities, graduate schools, research institutes, correspondence education providers, and related educational organizations.
This exhibition zone primarily showcases games designed for smart devices such as iOS and Android smartphones and tablets, as well as social games delivered via smart terminals or web-based platforms.
Eligible Exhibits:
Games for smart devices including smartphones and tablets; social games; mobile terminals; related products (accessories, peripheral devices, etc.); and solutions/services supporting mobile app development, distribution, and operations.
This exhibition zone is dedicated to showcasing game software, hardware, and related services associated with AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality).
Eligible Exhibits:
AR/VR/MR-related hardware, software, development environments, and related services.
This exhibition zone is dedicated to showcasing game software, hardware, and related services associated with AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality).
Eligible Exhibits:
AR/VR/MR-related hardware, software, development environments, and related services.







